About Me

Hi there!

I’m a passionate Pipeline TD and Technical Artist with a wide range of skills geared towards 3D production, including Layout, Animation, Lighting and Compositing, and Programming.

I’ve worked on various animated film and TV productions, such as Book of Life and RWBY, in many capacities for studios such as ReelFX Animation Studios, Rooster Teeth Productions, Brazen Animation and most recently, Sunrise Animation Studios, on a film called David.

As a Python developer, I enjoy developing both Pipeline and Artist tools that are intuitive and easy-to-use and finding creative solutions to production challenges that have an eye towards the future.

Maya and Nuke are my primary DCCs, though I have experience with Houdini, Blender, 3ds Max and Unreal Engine 5.

If you’d like to collaborate on a project or would like to connect, I’m always open to new opportunities!

Email: alberto.beguerie@gmail.com

Phone: +1 (786) 399-4240

LinkedIn: https://www.linkedin.com/in/abeguerie/